I build tools for making things: game mods, machinima and moviemaker tooling, 3D asset pipelines in Blender, and small, fast desktop apps in Rust. Lately most of it runs with AI agents in the loop, so a lot of my code is the glue that lets them drive real software.
| Mods and in-game tooling, with a soft spot for cinematic and moviemaker tools. | Scripted Blender workflows that take an idea to a game-ready asset. |
| Lightweight, themeable apps with Rust and Tauri. | Bridges that let AI agents drive real creative software. |