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ci: run CI on integration branches - #1218

Merged
EtienneLescot merged 1 commit into
integration/shader-effectsfrom
ci/integration-branches
Oct 14, 2026
Merged

EtienneLescot merged 1 commit into
integration/shader-effectsfrom
ci/integration-branches

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@EtienneLescot

@EtienneLescot EtienneLescot commented Oct 14, 2026 •

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Summary

ci.yml runs on pull requests and pushes to main, feat/ai-edition and release/**. A PR to integration/shader-effects therefore gets no lint, no typecheck, no tests and no PR-title check, and that branch collects the shader effects PRs before they go to main.

This adds integration/** to both triggers, with a line in the comment that explains the list. Those PRs change native code for Windows, macOS and Linux, and each author can build only one of the three: #1206, #1219 and #1220 were written on a Mac, and #1219 touches the D3D11 and wgpu backends too.

Related issue

None. Part of the shader effects work on integration/shader-effects.

Type of change

  • Refactor / maintenance

Release impact

  • No release note needed

Desktop impact

  • Not platform-specific

Testing

  • npx vitest --run .github: 7 files, 56 tests pass (macos-runner-images.test.mjs reads ci.yml).
  • Once merged, a PR to integration/shader-effects needs a new push (or a re-sync) to get its first CI run.

integration/shader-effects collects the shader effects PRs before they go
to main, and nothing checked them: ci.yml triggered on main,
feat/ai-edition and release/** only. Those PRs change native code for
Windows, macOS and Linux, and each author can build one of the three.
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@EtienneLescot
EtienneLescot merged commit 31cba55 into integration/shader-effects Oct 14, 2026
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@EtienneLescot
EtienneLescot deleted the ci/integration-branches branch October 14, 2026 16:29
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