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owent/README.md

Hi, I'm OWenT 👋

I develop distributed systems frameworks and solutions, game server software and solutions, and cross-platform middleware for game servers and clients. I also build runtime libraries and developer tools.

I work with C++, Rust, Go, Lua, JavaScript, TypeScript, and Java.

Blog atframework docs xresloader docs libcopp docs AICodeReviewer docs LLM Usage docs RSS

What I work on

  • Distributed systems & cloud-native infrastructure: server frameworks and deployment solutions, communication systems, gateway services, service discovery, topology-driven routing, and automatic reconnection
  • Game server development & solutions: backend architectures, stateful object routing, write-ahead logging (WAL) based distributed transactions and message queues, and reusable components for rank board, chatting, friend, guild, matchmaking, teams, High-performance player-to-player (P2P) marketplaces(support search across multiple attributes and tags, exchange-style trading with dynamic pricing, and direct-trade modes for competitive order claiming, flash sales, and auctions), Unreal Engine Dedicated Servers supporting/optimization and etc.
  • Cross-platform server/client middleware: communication libraries, RPC frameworks, protocol integration, client SDKs, shared gameplay components, and configuration/data loading pipelines
  • Runtime & concurrency: coroutine libraries, task scheduling, channels, and low-overhead components
  • Observability: OpenTelemetry integration, metrics/tracing pipelines, diagnostics, and performance tuning
  • Build & engineering: CMake toolchains, CI/CD workflows, configuration/code generation, data export pipelines, and game server/client build, packaging, and deployment tooling

Featured projects

Project What it does Start here
libcopp C++ stackful coroutines, C++20 coroutines, tasks, and channels Repo · Docs
atframework / atsf4g-co Cloud-native game server framework with coroutines, communication/gateways, generated RPCs, WAL, stateful object routing, distributed transactions/message queues, reusable game services, and observability Repo · Docs
xresloader Excel export, batch conversion, validation, and generated data loaders Repo · Docs
llm-usage Desktop dashboard for local AI agent usage: tokens, requests, cache statistics, trends, import/merge, and budget reminders. Pre-alpha. Repo · Docs · Download
AICodeReviewer Self-hosted AI review orchestration across GitHub, GitLab, Gitea/Forgejo, Perforce, and SVN, with agent adapters and structured findings Repo · Docs

atframework ecosystem

Documentation · Organization

Some repositories now live under owent; their original organization URLs remain working aliases. The project links below point to current repositories, with the original paths kept alongside them.

Project Function Original path / alias
atframe_utils Shared C++ utilities: logging, configuration, CLI parsing, algorithms, crypto, memory/data structures, and distributed-system primitives including WAL atframework/atframe_utils
libatbus Async messaging over shared memory and network connections, with topology-driven node routing atframework/libatbus
libatapp Application lifecycle, modules, configuration, messaging connectors, etcd service discovery, and topology-driven connection management/reconnection atframework/libatapp
libcopp Coroutine and task runtime used by the server framework —
atsf4g-co Cloud-native game server framework with atgateway and atproxy, generated RPCs, WAL, stateful object routing, Redis, OpenTelemetry, distributed transactions and message queues (DTMQ), leaderboards, friends, matchmaking/teams, shared gameplay components, and Orbit UE Dedicated Server management —
cmake-toolset CMake helpers, dependency builds, custom package versions/mirrors, and cross-compilation support atframework/cmake-toolset
generate-for-pb Protobuf-driven code generation with Mako and Jinja2 templates —
atdtool Deployment tooling: merge values, render per-instance configuration/scripts, generate IDs, and watch files —
hiredis-happ Async C++ Redis connector with reconnect/retry and Redis Cluster routing —
Go, Rust, C# bindings, and simulation tools
Project Function / status
atsf4g-go Go game server framework intended to work with atsf4g-co
libatapp-go Go application lifecycle, module, event, and configuration framework
libatbus-go Go service communication layer; its README still lists core transport/routing work as TODO
atframe-utils-go Go utility packages and build-tool/configuration management
libatbus-rs Rust communication middleware under development; its README describes design goals
atlist-rs Rust linked list with independently held iterators; other iterators survive insertions, moves, and removals
jiffies-timer-rs Rust jiffies timer implementation
protoc-ext-render-rs protoc plugin for customizing generated code
Atapp-CSharp C# access to libatapp through its C binding
AtgwInnerCli-CSharp C# access to the atgateway internal protocol through its C binding
simulator-co Command-driven server/client simulation components with libuv and Lua integration

xresloader ecosystem

Documentation · Organization

Project Function Original path / alias
xresloader Java Excel export engine for Protobuf, MessagePack, Lua, JavaScript, JSON, XML, and UE data; validation, aliases, and merged tables xresloader/xresloader
xresconv-cli Rust CLI for XML-configured batch conversion, scheme selection, parallel jobs, and command previews xresloader/xresconv-cli
xresconv-gui Tauri 2 desktop batch converter with a Node.js backend, search, output selection, previews, cancellation, and logs xresloader/xresconv-gui
xresconv-conf Shared XML batch-conversion configuration specification and examples for the CLI and GUI —
xres-code-generator Generates configuration loaders and indexes from Protobuf declarations; C++, Lua, C#, Go, and UE templates xresloader/xres-code-generator
xresloader-protocol Data headers and Protobuf extensions used by the export/loading pipeline xresloader/xresloader-protocol
xresloader-dump-bin Inspect binary exports as readable text and extract strings/tagged fields xresloader/xresloader-dump-bin
DynamicMessage-net Dynamic Protobuf messages and indexed configuration loading for .NET using protobuf-net —
xresloader-docs Documentation source and examples —
upload-to-github-release GitHub Action for uploading release assets, including overwrite support —

Recent writing

Latest posts from owent.net · Subscribe via RSS

More tools I maintain
Project Focus
wxwork_robotd Enterprise WeChat bot access service
ddns-cli DDNS client for Cloudflare / DNSPod
coredns-nftables CoreDNS plugin for nftables integration
coredns-filter CoreDNS response filtering plugin

Around the web

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