Systems programming, reverse engineering, and minimalist software.
Preserving and expanding classic Amiga titles by developing the world's first(community) native in-game editors and performance patches in Motorola 680x0 assembly. All released as open source under the MIT License:
- amiga-stunt-car-racer-060-performance-patch – 50 Hz physics, 50 FPS, and built-in in-game track editor.
- amiga-cannon-fodder-editor – First native in-game level editor for Amiga Cannon Fodder (WHDLoad-ready).
- Amiga-Lemmings-Editor – Integrated in-game level editor for Lemmings and Holiday Lemmings 1994.
- amiga-lemmings2-editor-patch – Real-time in-game level editor patch for Lemmings 2: The Tribes.
- macOS-memory-benchmark – Low-level command-line tool measuring CPU and Metal GPU memory bandwidth, synthetic LLM decode/prefill traffic, cache/main-memory latency, and TLB behavior on Apple Silicon (C++, ARM64 Assembly, Metal).
Lightweight, privacy-focused web tools built without frameworks, trackers, or telemetry:
- clocksimulator.com – Open-source analog & digital canvas clock.
- diffvoid.com & writevoid.com – Distraction-free, client-side productivity utilities.
- securememo.app – Client-side encrypted, self-destructing notes.
Stack & Focus: 680x0 Assembly · ARM64 Assembly · C++ · Metal · Modern Web Standards
Philosophy: Bare-metal efficiency, open-source preservation (MIT), zero bloat.