Applied artificial intelligence in Godot game engine
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Updated
Aug 16, 2021 - GDScript
Applied artificial intelligence in Godot game engine
A framework for mini neural networks (perceptrons), written from scratch in python. The goal of the project is to demystify the workings of a neural network and various training algorithms by providing code written from scratch for the simplest neural network one could have.
An Educational Framework Based on PyTorch for Deep Learning Education and Exploration
Machine Learning Modelling On Regression & Classification Problems
Tune weights manually.
Tutorial: A Perceptron in just a few lines of Python code
A simple perceptron with vizualization of the learning process. Hit the 'train' button to see it learning how to classify points in a 2D space.
My implementation of Multi-layer Perceptron Neural Networks for Artificial Intelligence
Discover the main building blocks of neural networks and understand the three main neural network architectures. Explore the process of solving a regression data problem
Perceptron implementation for a Neural Net written in Python
Perceptron classifier in Python, powered by the mantissa C engine. Rosenblatt + ADALINE rules, classic UCI datasets, honest benchmarks vs scikit-learn — 3.5× leaner RAM, 4.6× faster batch predict. By Tekin Ertekin.
Single Layer Perceptrons are the fundamental of Neural Networks. They are very effective on linearly separable classes.
Artificial Inteligence Tecniques
The project involves Hopfield models, supervised learning and unsupervised learning.
Repository containing all source files and assignments from Pattern Recognition classes at college.
computer program that trains a series of perceptrons, based on PLA, to classify iris data
Doing algorithms on next sets of data
MLP Approximator. Conducting the research how number of perceptrons influences onto learning quality.
Learning about Neural Networks from Andrej Karpathy
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